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Virtual Reality for CLC Residents and the Cognitively Impaired
Share PrintVR use in CLC populations, including use with patients with mild to moderate cognitive impairment, has been shown to decrease pain intensity, anxiety, boredom, and concerning behaviors (e.g. restlessness, agitation, etc.) while improving Veteran experience and engagement with complimentary or alternative modalities. VR provides a safe, effective mode for providing positive distraction, reminiscence therapy, and access to nonpharmacological modalities potentially impacting quality of life, social isolation, and need for medication utilization in VA long-term care, short-term rehabilitation, and hospice facilities.
Origin:
May 2019, Charles George Department of Veterans Affairs Medical Center (Asheville)
Adoptions:
2 successful, 10 in-progress
Awards and Recognition:
ANCC Pathway Award, iNET Spread Investee
Recent Updates
Overview
Problem
Solution
Images
Results
63.3% with decrease in pain intensity following session
78.9% with 1-2 pt decrease
21.1% with 3+ pt decrease
92.3% with decrease in anxiety level to CALM following session
100% stated or appeared to be rested/relaxed following session
95.3% stated they were no longer bored following session
85.7% who were described as a ... CLC patients - WNC VA HCS
63.3% with decrease in pain intensity following session
78.9% with 1-2 pt decrease
21.1% with 3+ pt decrease
92.3% with decrease in anxiety level to CALM following session
100% stated or appeared to be rested/relaxed following session
95.3% stated they were no longer bored following session
85.7% who were described as agitated, restless, or tearful/sad had a decrease in those behaviors following a session
Cognitively Impaired
% with dissipated boredom after 92.3%
% rested/relaxed after 100%
% with decreased anxiety after 90%
% with improved behaviors after 76.5%
% with improved pain level after 75% See more
Links
- Details use of VR in CLC at Charles George in local newspaper Charles George Leads Virtual Reality Use for Veterans
Metrics
- 130 Veterans experienced VR with positive clinical outcomes
- CLC employees believe VR to have a positive impact on clinical outcomes and employee experience
Diffusion tracker
Does not include Clinical Resource Hubs (CRH)
Implementation
Timeline
-
2 weeks
Market research to determine VR platform to utilize -
3-4 weeks
Contracting/Procurement (if able to pursue sole source, longer if competing) -
4 weeks
Development or adoption of pre-existing SOP, documentation template, and clinical workflow integration including identification of at least 1 champion -
2-3 Weeks
Delivery of devices, EER/SEPG process, biomed, delivery to patient area -
1 Week
Training of participating staff on VR precautions, contraindications, setup, troubleshooting, documentation
Departments
- Extended care and rehabilitation
- Geriatrics
- Complementary and alternative medicine
- Biomed
- Logistics
- Administration
- Infection control
- Purchasing and supplies
- Nursing services
- Information technology
- Recreation and creative arts therapy
- Whole health
Core Resources
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Links
- Navigate to "General" channel, Files tab, for resources needed to aid replication MS Teams - XR Network
Optional Resources
Resource type | Resource description |
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Support Resources
Resource type | Resource description |
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PEOPLE |
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PROCESSES |
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Risks and mitigations
Risk | Mitigation |
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Infection Control | Ensure, prior to purchasing, Infection Control has been involved in discussions about how best to clean the hardware involved in between Veteran use. Provide suggested cleaning guidelines from vendor and from other facilities utilizing similar or the same hardware. Include what is agreed upon in SOP. |
Biomed/IT Barrier | The HMDs utilized for this project did not connect to the VA network but are self-contained, not requiring Wi-Fi to function. If wanting to utilize clinician portal, screen casting features, or allow updates to software, a brief internet connection is required and the facility will need to determine if public Wi-Fi may be used for this purpose or a hot spot provided. The devices are in kiosk mode and do not collect PHI/PII, so no information security or privacy concern exists. |
Lack of Buy-in | Provide many in-person and emailed in-services related to the new technology, its benefit, how to request for a patient, and ease of use. Consider a pre- and post-implementation survey to gather insight into employee thoughts about the device and benefits. Allow employees to try the VR experiences prior to implementation. |
About
Origin story
Original team
Caitlin Rawlins
Innovation and XR Specialist, VHA XR Network Co-lead
Lynn Mennin
CIH RN - WNCVAHCS
Comment
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