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Virtual Reality for Management of Pain and Mood in the CLC
Share PrintThis evidence-based innovation focuses on the use VR headsets as a non-pharmacological modality to improve pain and mood. It works by immersing the Veteran in an patient centered and enjoyable experience designed to create a state of relaxation. While there are exclusion criteria for use, this modality is safe and has low chance of causing side effects.
Origin:
October 2019, Ioannis A. Lougaris Veterans' Administration Medical Center (Reno)
Adoptions:
2 successful
Awards and Recognition:
Local Facility Shark Tank Winner, Northern Nevada Nurse of Achievement Award , FedHealth IT Award, iNET Spread Investee
Partners:
Recreation and Creative Arts Therapy, XR Network
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Overview
Problem
Images
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Veteran Immersed in VR Experience in Hospital Bed
Solution
Results
Diffusion tracker
Does not include Clinical Resource Hubs (CRH)
Implementation
Departments
- Extended care and rehabilitation
- Chaplaincy
- Geriatrics
- Nursing services
- Recreation and creative arts therapy
About
Origin story
Original team
Megan Rumzie, DNP, RN, CNL, HNB-BC
Virtual Reality Clinical Leader
Joanne Farris, CTRS
Lead Recreation Therapist
Shauna Cheney, RN
Complementary and Integrative Nurse
Comment
Comments and replies are disabled for retired innovations and non-VA users.