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Virtual Reality for Pain and Anxiety Management
Share PrintSince project planning began in late 2017, over 450 sessions have been completed in multiple patient areas, 66% of participating Veterans experienced a decrease in acute and/or chronic pain, and a 94% of Veterans experienced a decrease in Stress/Anxiety levels. Virtual Reality as a distraction modality utilizes three-dimensional, computer-generated environments and 360-degree video footage in an immersive head-mounted display to transport Veterans to a world where their negative stressors do not exist. Virtual environments include interactive games, peaceful natural environments, and 360 degree videos. This capability enables licensed clinical staff to aid Veterans with pain and anxiety management, improve relaxation, and make the experience of being in a healthcare facility a more positive one.
Origin:
December 2017, Charles George Department of Veterans Affairs Medical Center (Asheville)
Adoptions:
3 successful, 1 in-progress
Awards and Recognition:
ANCC Pathway Award, iNET Spread Investee, FedHealth IT Award, VHA Shark Tank Winner
Partners:
Diffusion of Excellence, VHA Innovators Network, XR Network
Recent Updates
Overview
Problem
Solution
Images
Results
- Office of Nursing Services Article about Initiation of VR Project and Impact Office of Nursing Services - Year of the Nurse Story - Rawlins
- Discussing current clinical use of VR and the VHA XR Network Veterans receive cutting edge virtual reality treatments
- Details initiation of VR program at WNC VA HCS Celebrating the Year of the Nurse: Caitlin Rawlins
- Details new 12-site pilot, led by the VHA XR Network and Caitlin Rawlins, from the same software company this project utilized since initiation Waya Health to Lead Study of Virtual Reality Health Care for Veterans
- Details successes and future of VHA XR Network and some of the outcomes using VR clinically to date VA’s Extended Reality Network Expanding Across Agency
- Peer-Reviewed Article in Nursing Management Journal - Oct 2020 - detailing success of the VR program and support from ANCC Pathway Award 2019 Pathway Award® winner: Pathway to Excellence® standards promote virtual reality innovation at the Charles George VA Medical Center
- Peer-Reviewed Journal Article - Frontiers in VR - Detailing this project's outcomes Effect of Immersive Virtual Reality on Pain and Anxiety at a Veterans Affairs Health Care Facility
Files
Links
Metrics
- Over 450 VR sessions completed
- 94% experienced a reduction in anxiety
- 66% experienced a reduction in pain intensity on the DVPRS pain scale
- 96% would recommend VR to their fellow Veterans
- 92.4% stated a VR session improved their overall experience at this facility
- 69.6% stated VR aided with their pain (regardless of DVPRS pain score)
Diffusion tracker
Does not include Clinical Resource Hubs (CRH)
Implementation
Timeline
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1-2 Months
Identification of engaged Champion(s), Gain all buy-in needed from stakeholders -
1-2 Months
Contracting and PurchasingDevelopment or import of CPRS Note Template and Data collection spreadsheetTraining on documentation, encounter creation (if needed)Adoption of existing SOP, including infection control procedures, for local HCS use -
1-2 Weeks
Training on VR system setup and assessment of precautions and/or contraindications.
Departments
- Complementary and alternative medicine
- Biomed
- Logistics
- Infection control
- Purchasing and supplies
- Nursing services
- Information technology
- Finance department
- Information management
- Pain management
- Whole health
Core Resources
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PROCESSES |
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TOOLS |
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Optional Resources
Resource type | Resource description |
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TOOLS |
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Support Resources
Resource type | Resource description |
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PEOPLE |
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PROCESSES |
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TOOLS |
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Risks and mitigations
Risk | Mitigation |
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Infection control | Ensure, prior to purchasing, Infection Control has been involved in discussions about how best to clean the hardware involved in between Veteran use. Provide suggested cleaning guidelines from vendor and from other facilities utilizing similar or the same hardware. Include what is agreed upon in SOP. |
Biomed/IT Barrier | The HMDs utilized for this project did not connect to the VA network but are self-contained, not requiring Wi-Fi to function. If wanting to utilize clinician portal, screencasting features, or allow updates to software, a brief internet connection is required and the facility will need to determine if public Wi-Fi may be used for this purpose or a hot spot provided. The devices are in kiosk mode and do not collect PHI/PII, so no information security or privacy concern exists. |
Lack of buy-in by employees needed to promote use | Engaged champion(s) from project initiation is important for successful planning, development, and implementation. This should be a bottom-up, not top-down approach for innovation technology integration. Provide many in-person and emailed in-services related to the new technology, its benefit, how to request for a patient, and ease of use. Consider a pre- and post-implementation survey to gather insight into employee thoughts about the device and benefits. Allow employees to try the VR experiences prior to implementation. |
About
Origin story
Original team
Caitlin Rawlins
RN, Innovation Specialist, VHA XR Network Co-Lead
Comment
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