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Using Virtual Reality to Enhance Ketamine Therapy Effectiveness for Treatment Resistant Depression (VRKet)
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Treatment Resistant Depression (TRD) can be a life threatening condition, at times leaving victims with little to no hope. Ketamine is delivered with one of three routes, intravenous (IV), intramuscular (IM), or intranasal. The medication has many potential side effects, including physiologic changes (heart rate and blood pressure), but most notably, dissociation. Dissociation give the patient an “out of body” experience, which is thought to provide the patient with a different perception of their life, trauma, or causes of depression. The goal is to enhance the response to Ketamine therapy for TRD with the use of pre-treatment Virtual Reality (VR) meditation. This intervention has provided patients the opportunity to modify their environment and mental state to prepare for the treatment.
After 104 sessions completed by 14 patients, we have found an average of 12% improvement in the adopted mood scale (10 point Likert Scale ranging from 0, no depression, to 10, the worst depression ever experienced), and a 4% improvement in the PHQ9 scale. VR- based meditation immerses the patient in a virtual environment which decreases negative stimulation and distractions. The meditation provides instruction on breathing techniques that decrease stress and anxiety, and provides positive, affirming dialogue.
Origin:
September 2021, Jennifer Moreno Department of Veterans Affairs Medical Center (San Diego, California)
Adoptions:
2 in-progress
Partners:
Mental Health and Suicide Prevention, XR Network
Recent Updates
Overview
Problem
Solution
First, the veteran will use the VR equipment and VR programming to engage in a calming meditation to reduce anxiety and fear. Coming into the treatment calmly allows the veteran to be open and receptive to the treatment. Following the dissociation period, the veteran may request the VR equipment to continue the meditation and remain engaged in the treatment, avoiding distractions like cellular phones. See more
Results
Preliminarily data identifies a 12% ... This project remains in the infant stages with a limited data set. To identify improvement in symptoms, a Likert Scale ranging from 0-10 is used. The patient identifies their pre-mood and pain scores and is reassessed following the treatment. The lower the score indicates a (-) or decreasing score on the Likert Scale.
Preliminarily data identifies a 12% improvement in mood ratings, 4% decrease in PHQ9, and 19% improvement in pain ratings. The outliers were not removed for this synthesis with the intention of maintaining the integrity of the data. The data set consists of 14 unique patients and a total of 104 treatments. See more
- Synthesis of treatment data identifying impact Project data
Files
Metrics
- Over 104 VR sessions completed
- 12% overall improvement in mood
- 4% overall decrease in PHQ9 scores
- 19% improvement in pain ratings
Diffusion tracker
Does not include Clinical Resource Hubs (CRH)
Implementation
Timeline
-
1-2 Months
Identify perspective sample group. Population should have completed the induction phase (4 weeks with 2 treatments per week), currently experiencing an -
3-6 months
Implement VR equipment (Oculus 2 with the TRIPP app). Assess baseline for each treatment (PHQ 9, Mood and Pain). Provide equipment and application, and perform follow up assessment of the mood and pain. Following the treatment, assess mood and pain again. This isolates the response scores to the VR and medication interventions.
Departments
- Mental health care
- Psychiatry
- Biomed
- Logistics
- Infection control
- Purchasing and supplies
- Education and training
- Central supply
- Nursing services
- Psychology
- Information technology
- Information management
- Military sexual trauma
- Pain management
- PTSD treatment
- Suicide prevention
Core Resources
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About
Origin story
Original team
Kevin Sojourner, MSN, RN
Neuromodulation Clinic RN Coordinator
Andrew Bismark Ph. D
Psychologist
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