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Virtual Rehab Experiential Care

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The use of Virtual Reality (VR) in the rehabilitation and therapy setting not only allows us to open doors but also to engage our population in a much more immersive way. Each Veteran experiences a unique and individual connection in the VR environment. This enhances the providers ability to integrate complimentary approaches into traditional care.

This innovation is emerging and worth watching as it is being assessed in early implementations. See more emerging innovations.

Adoptions:

1 successful

Partners:

XR Network

Contact Team

Overview

Problem

The COVID-19 Pandemic sparked a renewed global focus on mental health, especially with Veteran healthcare. Pandemic-related barriers to recreation and leisure were contributing factors during this mental health crisis. Inpatient Veterans were experiencing higher levels of isolation due to contamination precautions and the inability to interact with peers, fa ... See more

Solution

The Indianapolis VA RT Team leveraged the innovative capabilities of VR with a Whole Health perspective to create virtual therapeutic environments. This approach also needed to be cost-effective to promote sustainability with potential for expansion. By putting the Veteran into VR, the Recreational Therapist engages the Veteran in whatever capacity and space ... See more

Results

Since implementing VR, we have seen adoptions across other areas such as Domiciliary, Nursing, Employee Wellness, Acute Rehab, and Pain Clinic. This has engaged more Veterans in their care and promoted openness to other VA providers, increasing satisfaction and participation. Moving forward we have received continued support to expand through Whole Health an ... See more

Metrics

  • To date we have served 250 Veterans and counting with a 100% participant recommended use rate.
  • Reduction in at least one of the follow domains: Stress, Anxiety, and/or Depression at 90% rate.
  • After initial cost of equipment and app acquisition, depending on system, no annual fee.
  • Intervention times can be as little as 15 minutes.

Diffusion tracker

Does not include Clinical Resource Hubs (CRH)

Statuses

There are no in-progress adoptions for this innovation.

There are no unsuccessful adoptions for this innovation.

Implementation

Timeline

  • Identify area of need.
    Conduct investigative inquiry to identify area of need for service.
  • Research appropriate Virtual Reality equipment.
    Research which Virtual Reality developer/modality is most appropraite to address identified need.
  • Purchase equipment and create protocol
    Create protocol for use and purchase equipment.
  • Trial equipment and adjust protocol accordingly
    Train staff, learn equipment, trial equipment. After trial, reevaluate and adjust protocol accordingly.
  • Implement program
    Implement use of Virtual Reality in population and target area of need.
  • Evaluate efficacy
    Ongoing collection of efficacy through patient outcomes and patient feedback to prove this is meeting the area of need.

Departments

  • Pain management
  • Adaptive sports
  • Information technology
  • Whole health
  • Physical medicine and rehabilitation
  • Infection control
  • Finance department
  • Addiction and substance abuse treatment
  • Administration

Core Resources

Resource type Resource description
PEOPLE
  • Recreational Therapist (time varies depending on stage of implementation)
  • Supervisory staff/Coordinator (1-2 hours/week)
TOOLS
  • Virtual Reality Headset
  • Wifi Hotspot or Smartphone device

Optional Resources

Resource type Resource description
PEOPLE
  • Whole Health Staff
  • Physician/Nursing Staff
  • Mental Health Staff
  • IT Department
  • Voluntary Services
  • Employee Wellness Coordinator

Support Resources

Resource type Resource description
PEOPLE
  • Program Coordinator/Recreational Therapist
PROCESSES
  • Protocol, procedures, evaluation structures used.
  • Coordinator consulting

Risks and mitigations

Risk Mitigation
Information Technology barriers Some Virtual Reality systems record data and use cloud storage. Working with the Information Technology department to determine if said system does use this type of storage is important. This will reduce the barrier to use of the equipment.
Cleaning procedures and instructions Cleaning procedures and instructions are a must to obtaining equipment and are readily available from most companies. Obtaining this will be essentual to approval from Infection Control.
Contraindications Prior Physician approval for participation if participants meet certain contraindications such as seizures. Obtain appropriate documentation of refresh rate of headsets to assist with appropriate recommendation. Work with physician to develop plan for approval.

Contact

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About

Origin story

The Recreational Therapy team in Indianapolis, just before the COVID-19 pandemic, had identified a potential area for engaging Veterans. The program received an internal assistive technology grant to purchase two Virtual Reality headsets. Immediately after receiving the grant the COVID-19 pandemic restrictions came into place. These initial restrictions seve ... The Recreational Therapy team in Indianapolis, just before the COVID-19 pandemic, had identified a potential area for engaging Veterans. The program received an internal assistive technology grant to purchase two Virtual Reality headsets. Immediately after receiving the grant the COVID-19 pandemic restrictions came into place. These initial restrictions severely limited the ability to conduct recreational and leisure activities. The initial goal of VR was to address physical outcomes within patients in an acute rehab setting which quickly shifted to a mental health approach to address rising needs. Shortly after shifting, VR was validated by consistent outcomes showing improvements in Stress, Anxiety, and/or Depression in inpatient Veterans. Participant feedback showed enjoyment and began to open doors with Veterans.

Original team

Evan Davis

Recreational Therapist

Dustin Ervin

Recreational Therapist