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Virtual Rehab Experiential Care
Share PrintThe use of Virtual Reality (VR) in the rehabilitation and therapy setting not only allows us to open doors but also to engage our population in a much more immersive way. Each Veteran experiences a unique and individual connection in the VR environment. This enhances the providers ability to integrate complimentary approaches into traditional care.
Origin:
July 2020, Richard L. Roudebush Veterans' Administration Medical Center (Indianapolis, Indiana)
Adoptions:
1 successful
Partners:
XR Network

Recent Updates
Overview
Problem
Solution
Virtual Reality engages the user/Veteran/colleague in a more tailored and fully immersive environment. To address Veteran mental health needs we use VR to target the following areas: Stress, Anxiety, and/or Depression. Allowing us to immediately break down barriers of expectation, bias, and resistance to change that hinder participation. By changing the therapeutic environment in an innovative and novel way, participants experience interventions that impact the therapy objectives. Self-reported feedback showed reduction in at least one of the following domains: Stress, Anxiety, and or Depression with a 90% rate. See more
Results
Metrics
- To date we have served 250 Veterans and counting with a 100% participant recommended use rate.
- Reduction in at least one of the follow domains: Stress, Anxiety, and/or Depression at 90% rate.
- After initial cost of equipment and app acquisition, depending on system, no annual fee.
- Intervention times can be as little as 15 minutes.
Diffusion tracker
Does not include Clinical Resource Hubs (CRH)
Implementation
Timeline
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Identify area of need.
Conduct investigative inquiry to identify area of need for service. -
Research appropriate Virtual Reality equipment.
Research which Virtual Reality developer/modality is most appropraite to address identified need. -
Purchase equipment and create protocol
Create protocol for use and purchase equipment. -
Trial equipment and adjust protocol accordingly
Train staff, learn equipment, trial equipment. After trial, reevaluate and adjust protocol accordingly. -
Implement program
Implement use of Virtual Reality in population and target area of need. -
Evaluate efficacy
Ongoing collection of efficacy through patient outcomes and patient feedback to prove this is meeting the area of need.
Departments
- Pain management
- Adaptive sports
- Information technology
- Whole health
- Physical medicine and rehabilitation
- Infection control
- Finance department
- Addiction and substance abuse treatment
- Administration
Core Resources
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TOOLS |
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Optional Resources
Resource type | Resource description |
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PEOPLE |
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Support Resources
Resource type | Resource description |
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PEOPLE |
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PROCESSES |
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Risks and mitigations
Risk | Mitigation |
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Information Technology barriers | Some Virtual Reality systems record data and use cloud storage. Working with the Information Technology department to determine if said system does use this type of storage is important. This will reduce the barrier to use of the equipment. |
Cleaning procedures and instructions | Cleaning procedures and instructions are a must to obtaining equipment and are readily available from most companies. Obtaining this will be essentual to approval from Infection Control. |
Contraindications | Prior Physician approval for participation if participants meet certain contraindications such as seizures. Obtain appropriate documentation of refresh rate of headsets to assist with appropriate recommendation. Work with physician to develop plan for approval. |
About
Origin story
Original team
Evan Davis
Recreational Therapist
Dustin Ervin
Recreational Therapist
Comment
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